Six futuristic buildings textured with a toon shader applied.  We were discussing earlier about using an edge detection shader to get an outline on the buildings to make it look cartoony.  The image shows the polycount in the tenthousands but that’s a result of maya’s built in toon shader.  In reality the models are anywhere between 1000-6000 tris which is well within acceptable limits.

Building 1


Building 2

Building 3

Building 4

Building 5

Building 6